Final Fantasy 14 has launched Patch 7.35, highlighted by a special crossover with Monster Hunter Wilds and various pieces of content for players of all kinds to pick from. Along with the Monster Hunter Wilds content, Final Fantasy 14 Patch 7.35 also introduced a new Deep Dungeon, the Yok Huy societal quests, and the next chapter in the Hildibrand saga.
The main feature of Final Fantasy 14‘s 7.35 update is a crossover with Capcom’s Monster Hunter Wilds, with both games receiving boss battles from each respective title. Monster Hunter Wilds players face Omega Planetes in its Title Update 3 content patch, which includes cameo appearances from Final Fantasy 14 characters like Alpha. Monster Hunter Wilds players can challenge Omega Planetes on Normal and Savage difficulties, with the latter hunt requiring at least Hunter Rank 100 or higher to undertake.
As of Patch 7.35, Final Fantasy 14 players can now battle Guardian Arkveld, the White Wraith, in an eight-player Trial battle that includes Normal and Extreme difficulties. However, it is not the only form of content that the new patch contains. The fourth Deep Dungeon for Final Fantasy 14, called Pilgrim’s Traverse, is now live with the 7.35 update. Players are tasked with uncovering the mysteries of the Church of First Light, along with its ties to the Fae of Il Mheg and the overall lore of the Shadowbringers expansion. Unlocking Final Fantasy 14‘s latest Deep Dungeon requires players to have cleared up to Floor 50 of the Palace of the Dead, completed the main scenario quest “Endwalker,” and reached level 91 or above on any combat-focused Job. Final Fantasy 14‘s Patch 7.35 update requires at least 2.2 GB of extra storage space.
However, players looking for light-hearted content are in luck. Final Fantasy 14‘s new patch also includes the latest chapter of the fan-favorite Hildibrand series. Interested fans must have completed all previous quests within the Hildibrand saga to experience the new chapter. Additionally, an allied society quest line featuring the gargantuan Yok Huy in Urqopacha is now available for all crafting classes to undertake. Players can undertake the Yok Huy quests once per day, with more snippets of its story unlocking over time.
Final Fantasy 14‘s 7.35 update also made some minor PVP Job balance updates and addressed some visual and text issues. All in all, players looking to add more goodies from the Monster Hunter Wilds collaboration and other forms of content will have plenty to do.
Final Fantasy 14 Patch 7.35 Notes (October 3, 2025)
New sidequests have been added.
Pilgrim’s Traverse
- Quest: Pilgrimage of Light (Players must first complete the main scenario quest “Endwalker” and clear floor 50 of the Palace of the Dead.)
- Quest: Faerie Tale (Players must first complete the quest “Pilgrimage of Light” and clear the area marked by stone 30 of Pilgrim’s Traverse.)
- Quest: ??? (Players must first complete the quest “Faerie Tale” and clear the area marked by the final stone of Pilgrim’s Traverse.)
Inconceivably Further Hildibrand Adventures
- Quest: A Vandal in the Wild ( Players must first complete the quest “The Case of the Fiendish Fugitives.”)
- Quest: ??? (Players must first complete the quest “A Vandal in the Wild.”)
Yok Huy allied society quests have been added.
Allied Society Quests
Allied Society Quests are comprised of main quests, which chart the trials and tribulations of a specific society, and daily quests involving myriad requests and issues to resolve. After completing the first main quest for an allied society, players can accept up to three daily quests per day (Earth time). Completing daily quests improves your reputation with that society, which in turn unlocks further main quests.
Quest Sync
The Yok Huy allied society main quests and daily quests will employ an automatic level adjustment system known as quest sync, which will match the difficulty to the player’s current class level. Any experience received upon the completion of these quests will be adjusted accordingly. Furthermore, certain quests will not allow players to proceed with a class that is different than when they accepted them.
- Quest: Frosty Neighbors (Players must first complete the main scenario quest “Dawntrail” and the sidequest “Brains and Brawn.”)
- The quest “Brains and Brawn” will become available after progressing through the quest chains beginning with “A Crisis of Corruption” and “The Flame Burns No More.”
- Quest: ??? (Players must first complete the allied society quest “Frosty Neighbors.”)
All necessary materials will be provided to crafters with every quest. The required recipes can be found under the Special Recipes tab of the Crafting Log.
* Players will, however, be required to provide their own catalysts.
Players can earn Yok Huy wards by completing Yok Huy daily quests. The number of Yok Huy wards currently held is displayed in the Currency window. The vendor for the Yok Huy will be unlocked upon completing the quest “Frosty Neighbors.”
The Monster Hunter Wilds crossover quest has been added.
- Quest: The White Wanderer (Players must first complete the main scenario quest “Dawntrail.”)
New furnishings and orchestrion rolls have been added.
New Triple Triad cards and NPC opponents have been added.
A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.
New emotes have been added.
Battle System
New Trials have been added.
- The Windward Wilds
- Upon completing the Windward Wilds, each player will receive a Veldian weapon coffer. In addition, Guardian scales may be carved from Guardian Arkveld’s hide. Guardian scales may be exchanged for a variety of weapons and items at the smithy in Tuliyollal (X:13.2 Y:13.0) after completing the quest “The White Wanderer.”
- The Windward Wilds (Extreme)
- The Windward Wilds (Extreme) can only be accessed via the Raid Finder. Item level restrictions and role requirements do not apply when registering as a full party.
- After completing the quest “The White Wanderer,” speak with the Wandering Minstrel in Tuliyollal (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic. Upon completing the Windward Wilds (Extreme), each player will receive a Veldian weapon coffer and two Guardian Arkveld certificates. In addition, Guardian scales may be carved from Guardian Arkveld’s hide. Guardian Arkveld certificates are required to enhance Veldian weapons at the smithy in Tuliyollal (X:13.2 Y:13.0).
A new deep dungeon, Pilgrim’s Traverse, has been added.
Deep dungeons challenge a party of one to four players with an ever-changing landscape filled with traps, monsters, and other perils.
All players enter the dungeon at a predetermined level and must overcome myriad enemies to strengthen special gear and gain the experience needed to explore further.
Various rewards await those with the skill and tenacity to explore a deep dungeon to its completion, so we challenge all who enter to make it to the final area!
- Each area of Pilgrim’s Traverse is marked by a numbered stone to help guide travelers along their way.
- Deep dungeons have no restrictions to classes, jobs, or roles.
- Players may form a fixed party of one to four members, or choose to be matched with other players as with the Duty Finder.
- Enter Pilgrim’s Traverse by speaking with Vanthau in Il Mheg (X:29.9 Y:6.0) and choosing whether to enter with a fixed or matched party.
Fixed Parties
To challenge Pilgrim’s Traverse with a fixed party, all members must be in Il Mheg and the party leader must speak with Vanthau to enter. To challenge Pilgrim’s Traverse solo, simply speak with Vanthau.
All players in a fixed party must have uniform save data to resume play. Moreover, this save data can only be used with the party members and party composition chosen when first entering Pilgrim’s Traverse.
If any party member deletes their save data, the party will be unable to resume play.
Matched Parties
Similar to the Duty Finder, players may choose to be randomly matched with other players in the same data center. Matched parties will always be comprised of four players. When registering with less than four players, any open party slots will be filled automatically.
Players may enter with matched parties throughout the duration of Pilgrim’s Traverse. While members may be added in the event that party composition falls below the minimum size, this functionality will be unavailable while challenging areas marked by stone 91 and beyond.
Players will be matched to party members with the same dungeon progression recorded in their save data. In order to be matched, players must enter with the same class or job that was equipped when progression was first saved. Furthermore, aetherpool gear must meet certain strength requirements depending on the area being challenged. Fixed parties are not subject to aetherpool gear strength requirements.
Save Data
Saving will record data such as player level, class or job, and dungeon progression. Two save data slots are available for each dungeon. Party inventory data will also be saved for fixed parties.
Boss enemies will appear every 10 traverse stones. Upon defeating them, players will be able to record their progress. Please note that progress made in strengthening aetherpool arms and armor is saved independently and shared across all save data.
Party KO count will increase in the event you log out or lose connection before completing the duty.
Managing Save Data
Players can manage their save data by talking with Vanthau located in Il Mheg (X:29.9 Y:6.0). By deleting their save data, players can reset their level, chosen class or job, and dungeon progression.
Aetherpool gear strength will carry over to the new file, allowing players to strengthen their attributes in previous areas if further progression ever becomes difficult. Reset save data cannot be recovered.
Disbanding a Fixed Party
Players can convert fixed party save data to matched party save data. Under these conditions, you will be able to match with other players who are currently playing in the same area as you. Pomander inventory data will be reset.
If any members of a fixed party are unable to enter the deep dungeon after the deletion of save data or usage of the Home World transfer service, they must select “Disband your fixed party” to carry over their own save data.
Area Progression
All party members must stand within the glowing perimeter of a Pylon of Passage to access the next area. These pylons will always be inactive when arriving at a new area, and players must defeat a certain number of enemies in said area to activate them.
Pylons of Passage cannot be used during battle.
Character Growth
By defeating enemies, players will be able to gain EXP and level up within the deep dungeon. For Pilgrim’s Traverse, all players start at level 91 and may level their characters up to 100. Deep dungeons use an independent leveling system, so your level within the dungeon is unrelated to your level outside. All enemies players encounter will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored. Actions obtained via class or job quests will be available for use regardless of quest completion status.
Treasure Coffers
Three types of treasure coffers will randomly appear in the area or occasionally after defeating certain enemies. Each type of coffer contains a different reward, and some will be traps, potentially causing player damage. All party members will gain the coffer’s benefits regardless of who opens it. The coffer will remain if the items contained already exceed the inventory limit. In addition to normal items such as potions, bronze coffers may also contain fragments of illumed aetherpool glass, which can be exchanged for special items with Ose Wyd in Il Mheg (X:29.9 Y:5.9). Silver coffers may strengthen aetherpool gear or contain juniper incense. The success or failure of aetherpool gear enhancement, as well as which gear is strengthened and by how much, is decided randomly for each player. Gold coffers yield pomanders.
Aetherpool Gear
Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside a deep dungeon. By strengthening this gear, players can increase damage dealt and decrease damage taken. Aetherpool gear may be strengthened by opening silver coffers, defeating boss enemies from stone 30 onwards, and reaching the end of Pilgrim’s Traverse. Aetherpool gear can be enhanced to a maximum strength of +99.
Aetherpool armor will take the appearance of your current gear upon entering the instance. Normal gear has no effect on your character’s attributes inside a deep dungeon.
Pomanders
Pomanders are special items specific to deep dungeons that grant a variety of boons to players. Up to three of each can be held in an inventory shared by all party members. Use pomanders by selecting them from the shared inventory.
Players may find juniper incense within Pilgrim’s Traverse. Up to three pieces can be held in an inventory shared by all party members. By burning incense, players can call the faerie king to assist them in a variety of ways, such as delivering high damage to all enemies within a given area, or healing party members.
Traps
Deep dungeons are rigged with a variety of traps that inflict detrimental effects upon players when walked across. These traps are invisible unless a player uses a certain pomander to reveal their locations.
The Accursed Hoard
While exploring deep dungeons, players will, on occasion, discover hidden treasure known as the Accursed Hoard. This treasure is invisible unless a player uses a certain pomander to reveal its location.
While the pomander in question is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.
Players may take pieces of the Accursed Hoard out of deep dungeons by saving progress and exiting after defeating a boss enemy. By delivering this treasure to Tyr Marn in Il Mheg (X:29.9 Y:5.9), players may have their pieces appraised and receive a variety of items including mounts and fashion accessories.
Area Map
In deep dungeons, a special navigation map is displayed, which can be used to progress through a given area. When any party member enters a room in the area, the map will automatically update. The icons for the Altar of Return and the Pylon of Passage will appear in their locations on the map. This special map can be shown, hidden, or locked via the same commands as the default navigational map used outside the dungeon. The default navigational map will not be displayed while inside a deep dungeon.
Effects
Some areas have the following effects which may benefit or provide some challenge to the player’s ability to progress:
- Status Effects: Some areas may inflict detrimental or beneficial statuses on players.
- Prohibited Magic or Special Actions: Some areas may prohibit certain actions.
- Area Effect: Gloom: Some areas may have strengthened enemies.
Votive Candelabras
Players may encounter votive candelabras along their journey through Pilgrim’s Traverse. Lighting them will affect the area marked by the next traverse stone. While some effects are beneficial to party members, such as healing over time or weakened enemies, others may provide additional challenges, such as an increase in the number of hidden traps.
Altar of Return
Altars of Return can be accessed to raise all KO’d players. These altars will always be inactive when arriving at a new area, and players must defeat a certain number of enemies in said area in order to activate them.
Rewards
Rewards are granted every 10 Traverse Stones, and may include Allagan Timestones and Gil at level 100. Experience will also be given if your job or class is between levels 91 and 99.
If you have reached stones 30, 50, or 70, Fragments of illumed aetherpool glass will be awarded. This item can be traded to Ose Wyd in Il Mheg (X:29.9 Y:5.9).
Challenge Log
Upon the completion of objectives in the challenge log for Pilgrim’s Traverse, phials of luminous oil or pieces of the Blessed Hoard will be added to a player’s inventory. In the event you have a full inventory and are not already in possession of any phials of luminous oil or pieces of the Blessed Hoard, these items cannot be acquired. Please take care to ensure you have space in your inventory. Luminous oil can be traded to Ose Wyd in Il Mheg (X:29.9 Y:5.9) for a variety of items. Pieces of the Blessed Hoard may be appraised by Tyr Marn in Il Mheg (X:29.9 Y:5.9) to receive items including First Light relics, which may then be traded to Ose Wyd.
Obtaining Aetherpool Weapons
Players will be able to obtain special weapons after completing the sidequest “Faerie Tale,” which is unlocked upon clearing stone 30 of Pilgrim’s Traverse.
How to Acquire Pilgrim’s Traverse Weaponry
1. Ensure that the strength of both your aetherpool arm and armor are at least +10.
2. Speak with Ose Wyd in Il Mheg (X:29.9 Y:5.9) and select “Forge an illumed aetherpool grip.”
3. Agree to reduce the strength of your aetherpool arm and armor by 10 in order to create an illumed aetherpool grip.
4. Repeat this process until you have three illumed aetherpool grips.
5. Speak with Ose Wyd and select “Request to keep your aetherpool gear.”
6. Exchange three illumed aetherpool grips for the weapon of your choice.
Entering the Dungeon Midway
Players who have completed the sidequest “Faerie Tale” will be given the option to start from the following stones, dependent on dungeon progression. When starting from traverse stone 21 and beyond, players will be set to level 100 and their inventories will be cleared of pomanders and juniper incense. When entering from traverse stone 21 and beyond with a matched party, aetherpool gear strength must meet the requirements for the area being challenged.
Scoring
Fixed parties that challenge deep dungeons will receive an aggregate score. A variety of factors are calculated, including monsters slain, coffers opened, furthest area reached, and time spent. The resulting score is determined upon clearing certain areas or when all party members are incapacitated. Scores for both solo and party play are recorded separately, and those that apply to expeditions beyond stone 30 are displayed as rankings for each data center.
High scores can be confirmed by speaking with Vanthau in Il Mheg (X:29.9 Y:6.0).
A new duty, the Final Verse, has been added.
After reaching stone 99 of Pilgrim’s Traverse, players will be able to challenge the Final Verse. This boss fight is identical to the one fought at stone 99. Once this duty has been unlocked, it is no longer necessary to retain save data that reaches to stone 99.
Invoking the Final Verse
After speaking with Vanthau in Il Mheg (X:29.9 Y:6.0), select “Invoke the Final Verse” and choose whether to enter with a fixed or matched party.
When entering with a matched party, aetherpool gear strength must be +94 or above. As with Pilgrim’s Traverse, your character’s attributes will not be affected by normal gear, and instead will be dictated by aetherpool gear strength.
Additionally, while players may challenge this duty at level 91, their level will automatically be adjusted to 100 upon entering. There are no role requirements or restrictions for parties.
Upon victory, a treasure coffer will appear, and all party members will receive random rewards upon opening it. Occasionally, players may receive rare items.
A new duty, the Final Verse (Quantum), has been added.
The Final Verse (Quantum) is a challenging duty that implements a new type of difficulty scaling.
Players may challenge this duty after completing the sidequest “???” which is unlocked upon clearing the final area of Pilgrim’s Traverse.
Once this duty has been unlocked, it is no longer necessary to retain save data that reaches to the final area of Pilgrim’s Traverse.
Invoking the Final Verse (Quantum)
After forming a party of four players, the party leader must speak with Vanthau in Il Mheg (X:29.9 Y:6.0) and select “Invoke the Final Verse (Quantum).”
As with Pilgrim’s Traverse, your character’s attributes will not be affected by normal gear, and instead will be dictated by aetherpool gear strength.
There are no role requirements or restrictions for parties. However, tufts of phoenix down cannot be used during the Final Verse (Quantum).
Sacramental Offerings
Special items called “sacramental offerings” are required to challenge the Final Verse (Quantum).
There are 5 types of offerings: sacramental spirits, sacramental spices, sacramental grain, sacramental light, and sacramental lilies.
Upon completing the sidequest “???” players will receive 8 of each item, putting them in possession of 40 offerings.
Further offerings can occasionally be obtained by appraising pieces of the Accursed Hoard found within Pilgrim’s Traverse.
Players are free to choose how many offerings to use, with a minimum of 15 and a maximum of 40.
Depending on the type and amount of offerings chosen, boss behavior, statuses, and other factors may change. Only the party leader can select offerings, and other party members are not required to possess them.
Party Composition Bonus
Upon invoking the Final Verse (Quantum), party members will gain a bonus to damage dealt according to the composition of their party.
The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.The effectiveness of the damage bonus will differ between roles.
This bonus will only be applied to jobs and has no effect on classes.
Rewards
Upon victory, a treasure coffer containing pieces of the Blessed Hoard will appear. Only the player who selected the offerings required to enter the duty can open this coffer. Once they do, their selected sacramental offerings will be expended.
Rewards are proportionate to the number of offerings used, and the player who selected the offerings will receive more rewards than other players. Additionally, the appearance of the treasure coffer will change depending on the number of offerings selected:
- 15 to 19 Offerings: Bronze Coffer
- 20 to 24 Offerings: Bronze Coffer
- 25 to 29 Offerings: Silver Coffer
- 30 to 34 Offerings: Silver Coffer
- 35 to 39 Offerings: Silver Coffer
- 40 Offerings: Gold Coffer
PVP Job Changes
Adjustments made in Patch 7.31 to MP expenditure have delivered results close to the general staying power for battle that we had initially envisioned. However, we felt that some jobs were overly affected by these changes, and have made further adjustments accordingly.
Warrior
As a tank talented in pushing the line of battle forward, warrior boasts a plethora of disruptive actions, such as Primal Rend, Blota, Primal Scream, and Primal Wrath. We determined that Blota, in particular, was too effective at restricting targets, so we shortened the duration of Heavy while maintaining its ability to draw in an enemy.
Dark Knight
Due to the MP expenditure adjustments made in Patch 7.31, managing HP has become easier and freedom during combat has improved. However, these boons have resulted in remarkable win rates across all tiers. Additionally, while the limit break Eventide grows stronger proportional to HP at the time of execution, it also activates Disesteem, which can deal significant damage even when low on HP. Thus, we have decided to lower the minimum damage inflicted by Eventide in order to prioritize decision-making regarding HP management and the timing of limit break execution.
Gunbreaker
Even within the tank role, one of gunbreaker’s major strengths is mobility, facilitated by movement speed increase effects and charged actions like Rough Divide. We decided to increase the number of Rough Divide’s charges, thereby enhancing this characteristic strength in order to improve ranked match win rates that are slightly lower than other tank jobs.
Ninja
Seiton Tenchu is an extremely powerful limit break, but on a basic level, ninja is a technical job that requires an exacting use of ninjutsu actions. In order to improve usage and win rates, we have reduced the recast time of Three Mudra, allowing for easier use of ninjutsu actions.
Viper
Adjustments made in Patch 7.31 to tone down Backlash have had a greater effect on win rates than we expected. To address this and improve playability, we have increased the effect duration of Noxious Gnash when inflicted by the limit break World-swallower, with the hopes that this will maximize combo potency following First Generation.
Summoner
As we found summoner to be struggling when compared to other magical ranged DPS jobs, we enhanced their natural proficiency in area of effect attacks by increasing the potency of Slipstream.
White Mage
Adjustments made in Patch 7.31 to tone down Afflatus Purgation and Miracle of Nature have had a greater effect on win rates than we expected. By partially reverting the potency of Afflatus Purgation, we have enhanced this limit break’s influence on matches.
Sage
Sage boasts high win rates across all tiers, and the restrictive effects of Phlegma III, coupled with its ability to draw nearby enemies close to a target, make this action particularly powerful. It is for this reason that we have tempered Phlegma III by reducing the duration of its Bind effect.
Crystalline Conflict
Season Sixteen will end and Season Seventeen will begin.
When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.
Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7). Tier rewards for Season Sixteen must be claimed before the end of Season Seventeen.
Players will begin Season Seventeen five risers lower than the rank at which they finished Season Sixteen. Rising Stars will be reset to one. Players that finished Season Sixteen ranked in the Omega or Ultima tiers will begin Season Seventeen in the Crystal tier with 100 Crystal Credit.
Players that finished Season Sixteen unranked or at Bronze 3 with zero Rising Stars will not have their ranking reset.
Season Seventeen will be held in the following data centers:
- Japan: Meteor
- North America: Crystal
- Europe: Light
- Oceania: Materia
Items
New Items have been added.
New Recipes have been added.
New Mounts, minions, facewear, and fashion accessories have been added.
- All items added in Patch 7.35 will be listed at a later date.
System
In order to prevent server congestion, we will be implementing multiple field instances for Il Mheg, Urqopacha, Shaaloani, and the area newly added in Patch 7.35. We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
The following duties have been added to the Deep Dungeon category in the Party Finder window:
- Pilgrim’s Traverse
- The Final Verse
- The Final Verse (Quantum)
New achievements, titles, portrait accents, and adventurer plate accents have been added.
New text commands (/drinkgreentea and /savortea) have been added.
Additions have been made to the auto-translation dictionary.
New trophies (PS5) and achievements (Xbox Series X/S) have been added.
New music and sound effects have been added.
Resolved Issues
- The following issues have been addressed.
- An issue with phantom weapons wherein the trade window opened by speaking with Ermina displayed items in an incorrect order. * As a result, the items Arcanite and Waxing Arcanite have switched places on the list. Please take care you have selected the correct item before completing any transactions.
- An issue wherein gear durability and spiritbond remained unchanged when expelled from a treasure dungeon.
- An issue with the cosmic exploration mech op directive “Shatter Glass Clusters” wherein the delivery range of certain field scanners was incorrect.
- An issue with fishing stellar missions during cosmic exploration, wherein the explanation for certain critical missions not accessible due to cosmic exploration progress erroneously stated “Data unavailable for incomplete missions.”
- An issue when riding the Cosmoliner during cosmic exploration wherein neck graphics for certain races were not displayed properly.
- An issue when undertaking certain mech ops on Phaenna during cosmic exploration, wherein players could clip through terrain while traveling to the mission site as a pilot.
- An issue with the quest “Keeping the Old Ways Alive” wherein quest icons did not display on the map in areas outside of the phantom village.
- An issue wherein the effects of the following PvE actions did not display properly. Bloodspiller / Wheeling Thrust / Hissatsu: Shinten / Crimson Cyclone / Engagement / Displacement
- An issue when playing as reaper with male Roegadyn or Hrothgar characters, wherein motions did not appear correctly for PvP actions Void Reaping and Cross Reaping.
- An issue when playing as viper wherein the pose assumed upon drawing a combined two-handed weapon was incorrect.
- An issue when playing as a female Viera wherein the side view of certain hairstyles was not displayed properly.
- An issue wherein having the item Alternative Cap equipped while using certain mounts caused incorrect graphic behavior.
- An issue wherein equipping the following gear to Lalafells, male Miqo’te, male Au Ra, or male Viera characters occasionally caused body graphics to display incorrectly: Oversized Plain Neotunic / Oversized Moogle Neotunic / Oversized Chocobo Neotunic / Oversized Cactuar Neotunic / Oversized Mica Neotunic
- An issue wherein camera collision did not function properly with the following furnishings: Blank Riviera Partition / Blank Glade Partition / Blank Oasis Partition / Blank Hingan Partition / Highland Partition
- An issue wherein players were unable to mute characters while undertaking a duty. * As a result, if a character is registered on both the friend and mute lists upon exiting the duty, that character will be automatically removed from the mute list.
- An issue with Group Pose wherein setting certain display resolutions caused the positioning of stickers to be altered when changing from the preview to portrait mode.
- Other minor text issues have also been addressed.
- Other various issues have also been addressed.
Known Issues
- An issue when playing certain Yok Huy society daily quests wherein the icon indicating quest progression does not display correctly under certain conditions.
- An issue with the deep dungeon Pilgrim’s Traverse wherein certain graphics are incorrect.
- Other minor text issues have also been discovered.